Kenmerken
Auteur
Noor Shaker
Conditie
Gelezen
Productnummer (ISBN)
9783319427140
Jaar (oorspr.)
2016
Beschrijving
BoekenBalie maakt van tweedehands jouw eerste keuze. Met een Trustscore van 4,8 (excellent) en 30 dagen retour garantie maken we dat iedere dag waar.
Bestel direct op onze website!
Titel: Procedural Content Generation in Games
Auteur: Noor Shaker
ISBN: 9783319427140
Conditie: Beetje gebruikt
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Bestel direct op onze website!
Titel: Procedural Content Generation in Games
Auteur: Noor Shaker
ISBN: 9783319427140
Conditie: Beetje gebruikt
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Waarom je bij BoekenBalie moet zijn voor al je tweedehands boeken:
- Bestel je voor 15:00 uur? Dan vliegt het dezelfde dag nog jouw kant op!
- Meer dan 400.000 tweedehands boeken om uit te kiezen
- We checken alle boeken eigenhandig
- Vanaf 40 euro of bij 4 boeken is de verzending op onze rekening
- 30 dagen retourgarantie
Website
boekenbalie.be...
...
...
...
...
...
...
...
...
...
...
...
Bezorgt in heel België
0x bekeken
0x bewaard
Sinds 11 sep '25
Zoekertjesnummer: a154228392
Populaire zoektermen
harry potter engelstaal laten groeienour generationassimil engelsleo engelsharry potter engelsengels lerendisney engels lerenthe hunger games engelstwilight engelsatlas van de nederlandse taalhunger gamesharry potter boeken engelsstephen king engelscaravan met rondzit in Caravansrc zender in Modelbouw | Radiografisch | Auto'srobotmaaiers in Robotmaaiersinsight guide in Reisgidsennatuursteen borduur in Bielzen en Bordurenkermis speelgoed in Speelgoed | Playmobilrace in Ophanging en Onderstelheos in Versterkers en Ontvangerslaptop i3 in Windows Laptopsdierentuin antwerpen in Recreatie | Dierentuinen