Fiets Batavus COM4Gratis
Voodoo 2 3DFX set (2 kaarten)
€ 225,00
Ophalen
3395sinds 15 feb. '24, 16:37
Kenmerken
Beschrijving
2 kaarten, toen ik ze laatst gebruikt had in 2010 werkten ze nog. De verbindings kabels zijn er wel niet meer bij (makkelijk te vinden/ zelf te maken).
Gegevens:
Voodoo2 (V2 1000) 90 MHz clock (memory and core)
135 MHz RAMDAC, dithered 16-bit (65536 color) display.
Full-screen, 3D-only accelerator, works with another 2D or 2D/3D VGA card through a VGA pass-through cable. Picture softened slightly by analogue VGA pass-through cable.
Support full-screen games under DOS, Windows 95/98, etc.
Support for game development tools including Gemini OpenGVS, Multigen, GameGen, SGI OpenGL, Glide, Direct3D, MiniGL and Autodesk 3D Studio under DOS, Win32 and IRIX.
Resolution up to 800 × 600 and higher resolution through SLI (Scan Line Interleave), up to 1024 × 768.
Supports 8 or 12 Megabytes high speed EDO DRAM rated at 100 MHz but running at 90 MHz, 25 ns.
RAM configured into 4 Megabytes for frame buffer(s) and Z-buffer and 4 or 8 Megabytes texture memory.
90 million fully featured pixels/sec sustained fill rate for bilinear textures, with LOD MIP-mapping, Z-buffering, alpha-blending and fogging enabled).
3 million fully featured triangles/sec (Filtered, LOD MIP-mapped, Z-buffered, alpha-blended, fogging enabled, textured triangles).
180 million pixel/sec with scanline interleaved configuration.
Bi-linear and tri-linear texture filtering.
Level of Detail (LOD) mipmapping
Supports multiple textures per pixel.
Bump mapping through texture composition.
Edge anti-aliasing.
Hardware triangle set-up (independent strips and fans).
Perspective, sub-pixel and sub-texel correction.
Gouraud shading and texture modulation.
Z-buffering (16/32 bpp, integer and floating point).
Alpha blending and fogging.
Linear frame buffer access.
Single-pass tri-linear filtering.
Single-pass dual textures per pixel.
Verkocht zoals het is. Geen garantie. Exclusief verzendings kosten.
Gegevens:
Voodoo2 (V2 1000) 90 MHz clock (memory and core)
135 MHz RAMDAC, dithered 16-bit (65536 color) display.
Full-screen, 3D-only accelerator, works with another 2D or 2D/3D VGA card through a VGA pass-through cable. Picture softened slightly by analogue VGA pass-through cable.
Support full-screen games under DOS, Windows 95/98, etc.
Support for game development tools including Gemini OpenGVS, Multigen, GameGen, SGI OpenGL, Glide, Direct3D, MiniGL and Autodesk 3D Studio under DOS, Win32 and IRIX.
Resolution up to 800 × 600 and higher resolution through SLI (Scan Line Interleave), up to 1024 × 768.
Supports 8 or 12 Megabytes high speed EDO DRAM rated at 100 MHz but running at 90 MHz, 25 ns.
RAM configured into 4 Megabytes for frame buffer(s) and Z-buffer and 4 or 8 Megabytes texture memory.
90 million fully featured pixels/sec sustained fill rate for bilinear textures, with LOD MIP-mapping, Z-buffering, alpha-blending and fogging enabled).
3 million fully featured triangles/sec (Filtered, LOD MIP-mapped, Z-buffered, alpha-blended, fogging enabled, textured triangles).
180 million pixel/sec with scanline interleaved configuration.
Bi-linear and tri-linear texture filtering.
Level of Detail (LOD) mipmapping
Supports multiple textures per pixel.
Bump mapping through texture composition.
Edge anti-aliasing.
Hardware triangle set-up (independent strips and fans).
Perspective, sub-pixel and sub-texel correction.
Gouraud shading and texture modulation.
Z-buffering (16/32 bpp, integer and floating point).
Alpha blending and fogging.
Linear frame buffer access.
Single-pass tri-linear filtering.
Single-pass dual textures per pixel.
Verkocht zoals het is. Geen garantie. Exclusief verzendings kosten.
Zoekertjesnummer: m2081456233
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